Ratmaggedon is a platform fighter with the interesting twist of death being only accesible by destroying the enviroment first, be it intentionally or in the heat of battle. This gives the game a lot of possible unique states which end up making each game unique.
I made Ratmaggedon together with Badie Bakiri for the Lame Jam 32.
I was the lead artist and designed the game together with Badie. It was one of my first collaborative game projects, and it helped greatly improve my teamwork and project management skills.
The game was well-received within the jam, and it remains a memorable project in my portfolio.



