MILLION SELVES is a turn based RPG with puzzle elements that motivates the player to figure out the philosophies behind opponents rather than outright defeating them.
MILLION SELVES was a game I made for my Game Design course at DAE. I wanted to have a narrative element be a core mechanic of the game, and thus, the "talk" mechanic was central to the gameplay experience.
This project helped me improve my skills at the time of implementing narratives in video games and making them interactive.
I also had to make a GDD (Game Design Document) for the project, which improved my ability to plan and organize the design process of the game.
You can access the GDD here.



